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Ragna's 22C can now only be done as his 5BBB in this game) and as a result, they lose their properties as special moves (such as no longer doing chip damage). As a result however, many special moves which can no longer be done standalone in respective source materials can only be done through Smart Combo inputs (e.g.
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These can be activated with both A and B which vary for each character (and can also be done in midair). This is the first BlazBlue game to use the Auto-Combo system, now called Smart Combos.Partners flash with a different color respective to the player in order to distinguish them from one another Player 1's partner flashes red, while Player 2's partner flashes blue.Partners who have just executed their attacks cannot be hit afterwards.
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Each character can call their partner for an assist via the P button, though three different moves are available on the fly as 5P (P without an direction), 6P (forward + P) and 4P (backward + P).There are only five button inputs: A and B normal attacks (light and heavy, respectively), Crash Assault/Sweep (C button, which functions akin to the Dust Attack in Arc System Works' Guilty Gear franchise), Tag (D button) and Partner Skill (P button).However, some of their previous gameplay mechanics are retained and revamped, such as: The gameplay will not be exactly like BlazBlue, Persona 4 Arena, Under Night In-Birth, Arcana Heart, or Akatsuki En-Eins, including Nitroplus Blasterz: Heroines Infinite Duel. This game is a 2-on-2, two dimensional, tag-team fighting game, allowing the player to switch between characters during a fight.